THE MATRYOSHKA EFFECT
Videogame players are comfortable to see their themselves from a third eye view perspective. As a gamer you see and control yourself doing tasks, but you are inside a screen, and that is not your physical body. Plus! Your physical body is in stand-by, hosting your consciousness which in the meantime is moving another body inside a virtual world. Players often identify with their avatars, seeing them as an extension or representation of themselves within the game world.
This identification can create a sense of connection and investment in the avatar’s experiences and progression. If we think about the quantum realm, everything is minuscule over there, this makes it possible for everything to be everything, so it is possible to state that virtual and material worlds are part of the other. It is like opening a matryoshka, the biggest one has other similar bodies inside it, and opening each one of them brings you to see the core,
aka the smallest one inside, but all these bodies are part of the same object.
How many avatars do we need to animate in order to find ourselves?