SOFIA LUNDARI    TEXT
         
THE MATRYOSHKA EFFECT

Videogame’s players are comfortable to see themselves from a third eye view perspective. As a gamer you see and control yourself doing tasks, but you are inside a screen, and that is not your physical body. Your physical body is in stand-by, hosting your consciousness that in the meantime is moving another body inside a virtual world. As players we identify with our avatars, seeing them as an extension or representation of ourselves within the game world. 
This identification creates a sense of connection and investment for the avatar’s experiences and progression. Thinking about the quantum realm, everything is minuscule over there, this makes it possible for anyything to be everything, so it is possible to state that virtual and material worlds are part of the other. It is like opening a matryoshka, the biggest one has other similar bodies inside it, and opening each one of them brings you to see the core,
aka the smallest one inside, where all these bodies are the same object.



How many avatars do we need to animate in order to find ourselves?

The semantic of the word soul in Latin, is animus, and it is connected to the verb to animate. This means that in order to move our body we need the anima, the soul, which is what makes us alive.
Living things are composed by their body, but they are not complete without the consciousness keeping the body alive.
Therefore it appears that our physical body and the many virtual ones we animate are skins we are wearing to hold our soul.